Steam achievements (available only in the Steam version, activate the game in the Steam client to obtain them)
Added functionality to unbind keys/buttons/axes in game ui
Added cruise control grid option
Cruise control speed limited to truck speed limit speed (if enabled)
Quickload and quicksave
Bindable keys/buttons for increasing and decreasing of radio volume
Fixed speed limits in some countries (Belgium, France, Poland, Slovakia)
Fixed license plate generation in some cities (Graz, Klagenfurt, Ostrava)
Added truck and trailer browsers
Added support for color balance&saturation tweaks to the photo mode
Added support for camera roll to the photo mode
Added cargo group filter to the job selection screens (e.g. in top left corner of the screen). Requires new attributes we added to game_data.sii so if you have a modded version without those attributes, it will not work.
Added missing straps texture
Better messages are shown when removable DLC is missing instead of using the message originally intended for MODs
Enabling news on the profile page using the "Enable news" button will also load them
Fixed visualization of the initially selected button on the mirrors adjuster
Fixed speed limits in UK
Fixed calculation of vehicle bounding box
Fixed crash in delivery log if city is missing as result of mod removal
Game will try to fix game time when it is too far behind during game load as the result of use of the MP mod
Workaround for possible hang in the truck configurator in profile which was broken by the MP mod
Set cargo weights for AI trailers
Removed calcium cargo
Removed reference to non-existing animation
3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore
Seat Adjustment feature
Several months of tweaks of car AI code
Re-designed radio player for with additional sorting and filtering options
New Cruise control features
Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)
Complete UI facelift
Support for sway bar simulation
Refined the truck suspension for more control over truck and trailer stability
Recalculated the center of gravity of each cargo (more individual behavior of the whole rig)
Controls to adjust trailer stability in options
Improve collisions of player's truck and AI vehicles
Re-created all scratch and crash sounds in the game
Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks
More realistic timing for the air brake sound
Retarder indicator is lit during automatic retarder usage
Ability to sell a garage
Ability to relocate your headquarters to another city
There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
Fuel consumption during engine idle fixed
Redesigned Job Market's job listing to be able scroll through all jobs
The speed limiter can be now disabled in Options screen.
Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
Ferry route length displayed in the job selection.
Loan installments are properly rounded up and displayed, improved timing of loan payments
Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
World map can be closed by same key that opens it (default key M)
Fixed navigation lines on UK variant roundabout
Hundreds map fixes, tweaking and prettyfications
A2 highway completed (as in real life 2 lane highway) including tollgates
New road leading south from Szczecin in Poland
Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
Wrongly set border between France and Belgium fixed
Grass, terrains and rocks intersecting walls of some tunnels fixed
Tons of other minor map fixes
Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
New small tollgates in Poland on A2 road
Fixed animations of various pedestrians
Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate
It is possible to skip the intro animation using a -nointro parameter
Fixed garage name in player truck relocation UI
Rain probability in both corner values ensures infinite weather duration
Weather can change after time fast forward
The save slot selection is shown after profile selection if there was problem with automatic load
There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
Increased range of non-linerity slider in controller option screen
Fix potential crash related to recent Nvidia Optimus drivers changes
Added more job-start autosaves
Improved robustness to mod removals
Improved behavior of input wizard
Improved efficiency of memory pool usage
Renamed game.log and game.crash files to game.log.txt and game.crash.txt
Improved behavior of non-widescreen resolutions while driving
Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
The game will reset jobs whenever it detects certain changes in data
Added Georgian language to the game
Money sound played only on important events
Air brake sound fixed
Game will pause when Steam overlay appears
Steam notifications are positioned on the opposite side of the screen than Route Advisor
New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.
(1.3.1) several safety checks added to improve stability with unofficial game mods created for previous versions of the game
official licenses from Iveco and Volvo
ability to change the company name, logo or preferred brand
retarder (automatic or manual)
per-profile mod selection (can be overridden using -force_mods command line parameter)
support local currencies of each country in the game
gearbox accessory selection
new online radio stations (now up to 190 stations)
physics takes into account different weights for trailers and cargos
Renault Premium upgrades
Renault Magnum side-skirts are now an optional upgrade
hired driver log
hired drivers more likely to find suitable cargo on the way back
re-hired driver issue fixed
ferry fee is not charged to player for quick jobs
UK distances in GPS fixed
fixed memory leak when playing mp3 files using radio
improved handling of corrupted save files
improved resiliency to some types of corruptions caused by mod removal
fixed cabin blur during rain
over 200 map changes and fixes
several German roads thoroughly tweaked and prettyfied
bump causing damage on German A3 fixed
powerline columns in the middle of the road removed
gas station in Bremen
AI curves fixing on some prefabs
increased vertex buffer sizes to improve game stability with more detailed vehicle models
Product Key verification step added, only genuine keys in good standing accepted as of version 1.3+
DAF - added as new licensed truck brand
added command line parameter -nodx9ex which disables extended DX9 interfaces for compatibility with Xfire
support for Unicode characters
support for Japanese, Korean, Vietnamese, Chinese, and Bulgarian
enter your name in profile with non-ASCII characters
better automatic save/load system
fixes in registration plates for SK, NL, FR, I, S, BE, A
recreated lamps illumination of all trucks, trailers and AI vehicles
readjusted fatigue simulation
new gearboxes for each truck
over two hundred individual map fixes and prettyfications, fixed weather areas, added new lamps to prefabs
several inaccessible roads removed from navigation system
bus added as AI vehicle in traffic
improvements of AI handling on prefabs - speed, acceleration, and braking
decreased Valiant dashboard brightness
route advisor's "running line" corrected
added extra tier to progress history - progress is shown up to level 150 now
skill screen doesn't pop up on level up anymore if there are no skill points available
rain probability slider added to Options
truck braking intensity slider added to Options
subtle improvements in HDR tonemapping
Improved handling of fatigue.
Stopping of advisor lines fixed.
Some potentially crashing issues fixed.
Hazard warning indicators are working with engine off.
Improved vehicle maneuverability.
Improved HDR tonality.
Cruise control disables on any action of the driver.
Fixed sunshafts missing with MLAA enabled in some situations.
Dynamic force feedback disabled when the game is paused.
Truck license plate management corrected.
Missing money in UK variant of "lite" Route Advisor fixed.
Wrong dashboard cruise control symbols corrected.
Wrong handling of double click on certain UI elements fixed.
Missing AI traffic on some low-end setups fixed.
Missing load/save screenshots for long profile names fixed.
Random trailer disappearing after truck upgrade fixed.
Missing navigation route after truck upgrade fixed.
Parking bonus is awarded correctly.
Total job distance computation corrected.
Fixed sound bursts of the environment-placed sounds.
Parking brake stick animation updated after setting value.
Map: signs tweaking, AI speed tweaking on some problem spots.