ETS2 1.22 patch notes
MAIN FEATURES
Gameplay
- World of Trucks Contracts feature - now you able take jobs from the World of Trucks website
- Tire decals coloring
- Simulated tire grades based on european tire grading system (rolling resistance, wet grip, noise levels)
- Modified naming scheme of tires
- The paint shop was integrated into the standard truck configuration
Vehicles
- Improved truck's chassis geometry and adjusted fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle
- Multiple fixes of trucks models: Volvo FH16 2012, Volvo FH, Mercedes-Benz Actros, Mercedes-Benz New Actros, Iveco Hi-Way, Iveco Stralis, DAF XF Euro 6, DAF XF 105, MAN TGX, Renault Magnum, Renault Premium, Scania R
Code
- When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission).
- When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition.
- Hired drivers are more efficient when equipped by good truck.
- User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
- User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
- Config for disabling "Autoparking" dialogue (g_auto_parking_disabled)
- Config for disabling Route Advisor popups when hidden (g_keep_adviser_hidden)
- Fixing missing world on low-end GPUs on OSX
- Improved physics and stability of trailers (diconnected, parked, AI)
Map and models
- Multiple instances of holes, shadow, vegetation placements [see extended log]
- Improvements in signs fixes in multiple countries [see extended log]
- Many fixes for incorrectly positioned objects [see extended log]
- Various models and prefabs fixes and optimizations [see extended log]
AI
- User defined traffic density, defined by multiplier to default (g_traffic)
- Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
- Improved navigation, lane switching, spawning and obstacle checking
Sound
- New sounds for Volvo FH16 Classic
- New sounds for Volvo FH
Misc
- Higher resolution textures are used on models in UI screens regardless of the graphics settings
- Redesigned job and time widget on desktop
- Day/night effect switching for movers and walkers
FULL CHANGELOG
Misc
- Fixed handling of controller-based virtual mouse in some screens (various adjusters, photo mode)
- More actor state is preserved when taking online job (lights, wipers, mirrors)
- Fixed pruning of stamps for templated roads
- Fixed incorrect reporting of red light offense
- Higher resolution textures are used on models in UI screens regardless of the graphics settings
- Fixing missing world on low-end GPUs on OSX
- Improved stability of parked trailers
- Fixed possible missing collision for parked vehicles
- Fixed cached information about wheels when leaving truck configuration screen
- The braking friction is affected by more factors
- H-shifter layout config can contain optional name to display in game options
- Enabled normal map support for dif.spec decals
- Corrected name of instanced version of shadowonly effect
- Improved handling of vegetation
- Corrected rotation of particles
- Fixed crossfade between high and lowpoly vegetation
- Optimized rendering of interior shadows
- EU label is supported for tire accessory
- Tweaked collision handling in wheel physics
- If city-specific license plate could be not generated, country-specific one is used instead
- Increased detection range for "red-light" offense.
- Automatic cluch is used for h-shifter if no clutch axis is selected
- Biased unpacking of tangent space normal maps for exact representation of neutral value
- Fixed temporarily missing pieces of world geometry after end of cutscene
- Workaround for crash when look or variant specified for prefab is not generated
- Fixed possible truncation of localized text in assistance message.
- Fixed possible crash related to movers
- Fixed rendering of UI shadow for trucks with non-uniform wheels.
- Proper rotation of service activation point models
- Tweaked icon for tyre labels
- Fixed possible artifact in downward looking mirrors (20008)
- Fixed possible crash when when updating GPS
- Fixed speeding offense when speed limit is not defined
- Added speed tolerance to the speeding offense
- Flying speed of debug camera can be changed by mouse wheel even in final builds
- Changed color of EU tire label text
- Tires affect fuel consumption based on real roll resistance
- Reduced wet grip of runner tire
- Default input setup for Steam controller (to be used with official controller preset)
- Improved behavior of the debug console. It is now possible to filter the output to only errors and warnings using Ctrl+Shift
- Improved the validation mode to also test model and prefab LODs.
- Fixed possibly truncated texts in some adviser strings (broken few builds ago)
- Added error messages when non-existent vehicle is specified in parked car/trailer
- Fixed distribution of trailer weight
- Improved physics handling for parked cars and AI trailers
- Improved physical stability of crashed AI vehicles
- Fixed wheels of AI trailers at distant parts of the map
- Modified naming scheme of tyres
- Tweaked pricing and naming of tires
- Fixed incorrect color in adviser ETA display
- Added power limit to all engines
- Fixed value of trailer stability slider not being applied initially
- Improved stability of disconnected trailers
- Fixed truncation of some UI strings
- Fixed inability to re-connect trailer if it got at delivery point in unconnected state (e.g. by pushing)
- Walkers and movers check theirs spawning conditions at end of theirs trajectory and can disappear if the conditions are not meet anymore
- The paint shop was integrated into the standard truck configuration
- Changed the default zoom level for truck configuration
- Redesigned the underlying implementation of the truck configuration UI
- Disabled physics shapes of the stand for inactive traffic trailers
- Position of the interior reflection cube is computed from the cabin position
- Fixed missing fake shadow for lower LOD levels of parked vehicles
- Large changes to the internal implementation of the sound system, please look for sound related issues
- Disabled crash offence reporting for parked trailers
- Fixed parked vehicles jumping
- All city tooltips are shown on dealer map unless delaer tooltip exists
- Fixed sound warping on low/high rpm
- Day light detection (for no light offence) is based on sun elevation
- Smoother simulation of suspension of AI vehicles
- Corrected sorting of jobs by target company
- Fixed collision group for static semaphore items
- Correct wheel radius used in the powertrain model
- Fixed possible downhill sliding of crashed traffic vehicles
- Fixed name of mirror reflection texture
- Restored order of icons in truck service selection
- Tweaked lighting in truck upgrade screen
- Tweaked color picker UI
- Tweaked truck browser UI design to match the new truck configuration screen
- Increased size of loading window to show more from the image
- Redesigned job and time widget on desktop
- Selection of destination service point for assistance "teleport" is based on position of trailer instead of truck.
- Steam overlay for controller based text input is initialized with current state of the text field
- Lowered breaking threshold on sign item joints
- Improved the interior reflection cubemap
- Optimized drawing of parked vehicles
- Added support for sound hookup
- Optimized technical handling of day/night switching
- Fixed lifted wheels not responding to collisions with the ground
- Fixed truck materials when switching between desktop and paint shop
- Fixed focus handling in driver plate text window
- Fixed showing of FF bump slider
- Correct wheels damage is included in damage calculation
- Day/night effect switching for movers and walkers
- Reduced maximal amount of grass on highest grass detail preset
- AI drivers are slightly more efficient when equipped with a good truck
- Fixed estimation of trailer dimensions
- Fixed placement of physics actor for parked cars
- Fixed missing all-components group in truck browser panel
- Removed truck paint button from company manager (related to moving paint shop into the normal truck configuration screen)
- Adjusted vertical position of speed limit sign on dashboard map
- Fade-out when teleporting truck on delivery point during online job autopark
- Improved LOD selection for AI vehicles.
- Lifted center of gravity for AI vehicles
- Fixed physical position of parked cars
- Corrected cargo prices for cargoes used in online jobs
- Modified parameters of cruise control regulator
- Tweaks to clutch viscosity
- Button layout in truck configurator made less sensitive to resolution changes
- Fixed limit of ingame mailbox.
- Fixed handling of collision groups
- Fixed handling of paintjob achievement
- Fixed texture quality selection in some situations
- Internal cleanup of the handling of the online jobs
- Wheels generate particles only if on ground
- Fixed pruning of stamps on roads
Vehicles
- Volvo 2012: Fixed incorrect sound configuration file
- Added missing FCP look to some trailers
- Mercedes 2014: Reduced size of Frozen Cave paintjob from Winter DLC
- Hi-Way: Fixed uv mapping in interior
- Actors 2009: Fixed clipping on glass toys
- Actros 2014: Fixed mirrors
- Actros 2014: Fixed missing model of ACC sensor
- DAF XF Euro 6: Fixed gap in model
- DAF XF Euro 6: Fixed chock blocks
- DAF XF Euro 6: Fixed length of 6x sideskirts
- DAF XF Euro 6: Missing ACC and LWS in external interiors
- DAF XF Euro6: Fixed duplicate halloween spider paintjob for b version of the cabin
- Fixed driver position in Uk version of traffic Volvo XC 60
- Fixed floating rear plate
- Fixed missing wippers and chains on some cargoes
- Hiway: Fixed uv map on sideskirts
- MAN: Fixed missing shadow for ACC sensor
- Renault Magnum: Fixed gap
- Scania R: Fixed side lights
- Volvo FH: Fixed double shadow of front mirror in UK version
- Volvo FH16 2012: Updated sounds
- Actros 2009: Moved glass set locator
- FH16 2012: Fixed name of sound file for failed start of the engine
- DAF Euro6: Fixed carpaint uvs
- Stralis: Fixed UV mapping
- Fixed wrong mapping for AI car
- Removed baked lights from tire texture
- Fixed UV mapping for wheels
- Fixed missing light on universal trailer
- Enabled texture compression on some textures
- Actros 2014: Raised fifth wheel
- Daf Euro6: Lowered fifth wheel
- Volvo FH16: Moved position of glass toy set
- DAF Euro6: Fixed UV mapping
- Enabled compression for various paintjob textures
- Chain textures in overweight trailer
- Volvo 2012: New sounds for 750 Engine
- Actross 2014: Changed material on bed rim
- AI Opalin: Adjusted wheel texture and seat geometry
- New chains and updated textures for various cargoes on overweight trailer
- Daf XF: Fixed maximal AI speed
- Volvo: Changed volume of 500 Engine sounds
- Tweaked wheel locators on Mercedes 2014, Mercedes 2009, DAF Euro 6, DAF XF, Man TGX, Scania Streamline
- Fixed missing torque values for AI Daf vehicles
- Stralis: Moved glass set locator
- Volvo FH16 2009: Adjusted position of fifth wheel and fenders for 6x4
- Renault Magnum 2009: Adjusted position of fifth wheel and fenders
- Streamline: Adjusted height of rear fenders
- DAF XF: Fixed toy locator in UK exterior
- Streamline: Fixed missing shadows
- Man TGX: Adjusted fift wheel
- DAF XF: Adjusted fift wheel
- DAF XF Euro6: Adjusted fift wheel
- Iveco HiWay: Adjusted fift wheel and fenders for 6x4
- Iveco Stralis: Adjusted fift wheel and fenders for 6x4
- Fixed kingpin height for Schmitz universal trailer
- Iveco Stralis: Chasis for 6xN setups was extended by 20cm
- Mercedes Actros 2009: Adjusted fifth wheel and fenders for 6x4
- Mercedes Actros 2014: Adjusted fifth wheel and fenders for 6x4
- Renault Premium: Adjusted fifth wheel and fenders for 6x4
- Volvo FH16: Adjusted fifth wheel and fenders for 6x4
- Scana R: Adjusted fifth wheel and fenders
- Scana Streamline: Adjusted fifth wheel and fenders
- Added missing ITCC look to the trailer
- Fixed roof UV mapping for Krone and Schmitz trailers
- Adjusted ITCC paintjob
- Volvo 2012: Fixed rear lights
- Volvo 2012: Fixed fuel tank texture
- Streamline: Adjusted sideskirts and fenders to match each other
- DAF XF Euro6: Fixed position of fifth wheel
- DAF XF: Fixed position of fifth wheel
AI
- Fixed AI trailers sliding in areas far from the center of the map
- Various other fixes and tweaks
- Removed random spawn delay
- Fixed invalid spawn density calculation outside cities in some cases
- Improved navigation
- Improved lane switching
- Changed method used to calculate spawn frequency
- Improved spawning
- Fixed AI vehicles not braking in time in some cases
- Improved prediction of player path
- Fixed safety check while overtaking in some cases
- Fixed vehicle remaining blocked in some cases
- Tweaked default gearbox and torque values for AI cars
- Tweaked handling of vehicle spacing
- Fixed possibly stuck roadworks lights
- Improved avoiding of road blocks
- Introduced non-uniformity to spawning to create 'windows' on roads with high traffic density
- Fixed vehicles unnecessarily waiting too long at intersections in some cases
- More gradual start and end of traffic "windows"
- Improved safety of lane changes
- Improved handling of AI lines
- Improved obstacle checking
- Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
- Fixed incorrect detection of speed limit in some cases
- Allow waiting vehicles inside a traffic-light-controlled crossroad to clear it before vehicles from other directions come
- Fixed incorrect handling of rules during vehicle reversing
- AI vehicles are ignoring some static world collisions during reviving
- Improved wheel collision detection for crashed cars
- Improved 'urban speed limit' detection to allow bigger tolerance for mismatching traffic area and city start/end traffic signs
- Fixed use of horn at moving obstacles
- Fixed handling of priorities
- Fixed rare crash when leaving road crossing rule without a valid mover object
- Fixed initial speed for AI trailers
- Fixed overtake safety detection for roads with multiple lanes
- Improved handling of vehicle spacing
- Fixed priority handling in some cases
- Improved detection and handling of "lane suitability"
- Fixed speed limit detection in some combinations of "urban area" and "city start/end" rules
- Fixed loading of semaphore map action
- Fixed initial placement of physics actor
- Improved lane suitability check
Editor
- Improved export and import of selection
- Gizmo is shown in center of the selection
- Sign editor/content browser uses first sign variant if variant is not specified
- Free camera can be zoomed using mouse wheel
- Improved behavior of box selection
- Box selection works in free camera
- Free camera only shows pins in some distance from it
- Fixed visualization of locked state of some locked items in find references dialog
- Tweaked sorting by locked status in find references dialog
- Improved handling of view distances in to top view
- Fixed mouse position handling for city pin move tool
- Fixed vegetation drawing in content browser
- Added 'missing input/output curve' check to connection checker
- Fixed drop to ground
- Export function exports all items
- Import selection converted to import tool
- Box selection tool captures mouse
- Improved moving of items using the arrow keys
- 'Company look' flag is supporteded for parked trailers
- Improved highlighting of nodes
- Some important map inconsistency errors are reported in UI instead of just into the error log.
- Support for batch replace of road template edges
- Improved handling of bezier patches
- Fixed limit check in F3 dialog
- Fixed item deletion if two prefabs are connected
- Updated items are automatically marked as viewed after some time
- Made possible to change minimap in the free camera mode
- Drop free camera is now a menu item
- Number of stamps on bezier patch are shown in tooltip info
Models
- Disabled unnecessary skinning on ferryboat model
- Tweaked collisions and added anchor locator to sign models
- Fixed collisions on prefab
- Many generic assets moved from DLC Scandinavia to base game
- Corrected truck curves on some prefabs
- Reexported some models and prefabs as rigid ones: cargo_props_bag01, cargo_props_bag02, cargo_props_bevbox01, cargo_props_bevbox03, cargo_props_bevbox04, cargo_props_mix01, cargo_props_mix02, cargo_props_pallet01, cargo_props_pallet02, cargo_props_pallet03, cargo_props_pallet04, cargo_props_redbox01, cargo_props_redbox02, cargo_props_redbox03, sculpture_1, sculpture_2, concert_red_blinking flare, radio_tower_01, radio_tower_01a, radio_tower_02, radio_tower_04, radio_tower_05, stones03, dirt_01, dirt_02, road_level_6_barrier
- Moved more generic assets from DLC Scandinavia to base.
- Improved navigation curves for small crossroads
- Big unification of file names of Scandinavia models and prefabs
- Fixed semaphore id on cross prefab
- Fixed boundary nodes
- Fixed intersection priorities on cross prefab
- Tweaked AI curves for large vehicles on some cross prefabs
- Moved wind powerplant prefab to base
- Tweaked specular texture on Green tractor
- Moved stop point on cross prefab template
- Some signs moved from Scandinavia DLC to base
- Administrative and shop building model moved from Scandinavia DLC to base
- Fixed collision on some bridge railings
- Moved some wall models from Scandinavia DLC to base game
- Removed incorrect sign locators from uk cross prefab.
Map
- Austria: Fixed shadow
- Austria: Fixed signs hidden behind vegetation
- Belgium: Fixed hole in the map
- Belgium: Fixed incorrectly positioned objects
- Belgium: Fixed vegetation
- CZ: Fixed incorrectly positioned objects
- CZ: Fixed signs
- CZ: Fixed vegetation
- Denmark: Fixed collision
- Denmark: Fixed hole in the map
- Denmark: Fixed incorrectly positioned objects
- Denmark: Fixed vegetation
- France: Fixed artifacts
- France: Fixed incorrectly positioned objects
- France: Fixed vegetation
- Germany: Fixed artifacts
- Germany: Fixed hole in the map
- Germany: Fixed incorrectly positioned objects
- Germany: Fixed signs
- Germany: Fixed vegetation
- Hungary: Fixed hole in the map
- Hungary: Fixed incorrectly positioned objects
- Hungary: Fixed vegetation
- Italy: Fixed incorrectly positioned objects
- Netherlands: Fixed artifacts
- Netherlands: Fixed hole in the map
- Netherlands: Fixed incorrectly positioned objects
- Norway: Fixed hole in the map
- Norway: Fixed incorrectly positioned objects
- Norway: Fixed vegetation
- Norway: Tweaked traffic area for roundabout junction
- Poland: Fixed hole in the map
- Poland: Fixed incorrectly positioned objects
- Poland: Fixed vegetation
- Slovakia: Fixed vegetation
- Sweden: Fixed incorrectly positioned objects
- Sweden: Fixed traffic signs
- Sweden: Fixed tree in the road between Kalmar and Linkoping
- Sweden: Fixed vegetation
- Sweden: Tweaked traffic area settings for Goteborg car factory
- Switzerland: Fixed vegetation density
- UK: Fixed inappropriate type of machinery
- UK: Fixed incorrectly positioned objects
- UK: Fixed signs
- UK: Fixed vegetation
- Fixed sign template in Scandinavia
- CZ: Fixed train crossing
- Sweden: Fixed incorrectly positioned objects
- Sweden: Fixed signs
- Fixed slave table item errors reported in map
- Sweden: Fixed incorrectly positioned objects
- Sweden: Fixed hole in the map
- Sweden: Fixed vegetation
- Norway: Fixed sign
- Norway: Fixed vegetation
- Switzerland: Fixed incorrectly positioned objects
- Switzerland: Fixed vegetation
- Denmark: Fixed missing light model in traffic signs
- Sweden: Fixed incorrectly positioned objects
- Sweden: Fixed vegetation
- Denmark: Fixed vegetation
- Norway: Fixed hole in the map
- Norway: Fixed signs
- Sweden: Fixed vegetation
- Denmark: Fixed incorrect signs
- Rebuild spawn points in map to fix consistency errors
Sound
- Volvo FH16: New engine sounds for Volvo
- Support for engine brake sounds mixed from more samples
- Changed motor brake definitions to the new format